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New features in C# 4.0

Introduction
The major theme for C# 4.0 is dynamic programming. Increasingly, objects are “dynamic” in the sense that their structure and behavior is not captured by a static type, or at least not one that the compiler knows about when compiling your program. Some examples include

Objects from dynamic programming languages, such as Python or Ruby
COM objects accessed through IDispatch
Ordinary .NET types accessed through reflection
Objects with changing structure, such as HTML DOM script objects
Data readers and other user defined dynamic objects

While C# remains a statically typed language, we aim to vastly improve the interaction with such objects.
A secondary theme is co-evolution with Visual Basic. Going forward we will aim to maintain the individual character of each language, but at the same time important new features should be introduced in both languages at the same time. They should be differentiated more by style and feel than by feature set.

The new features in C# 4.0 fall into four groups:
Dynamic binding
Dynamic binding allows you to write method, operator and indexer calls, property and field accesses, and even object invocations which bypass the C# static type checking and instead gets resolved at runtime. 

Named and optional arguments
Parameters in C# can now be specified as optional by providing a default value for them in a member declaration. When the member is invoked, optional arguments can be omitted. Furthermore, any argument can be passed by parameter name instead of position.

COM specific interop features
Dynamic binding as well as named and optional arguments help making programming against COM less painful than today. On top of that, however, we are adding a number of other features that further improve the interop experience specifically with COM.

Variance
It used to be that an IEnumerable<string> wasn’t an IEnumerable<object>. Now it is – C# embraces type safe “co-and contravariance,” and common BCL types are updated to take advantage of that.

I will come with more details on this in next blog....

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